Far clipping plane
Near clipping plane
The geometry the camera is 'inside' to which you'd like the medium_material applied. (The use case for this is typically partially-submerged cameras)
The material the camera is 'inside'. If no medium_geometry is specified, ALL rays will have this initial index of refraction applied.
Motion Blur attributes
Biases the motion blur samples toward one end of the shutter interval.
Frame at which the shutter closes, i.e., the end of the motion blur interval.
Frame at which the shutter opens, i.e., the beginning of the motion blur interval.
Render Masks attributes
Map indicating the number of pixel samples that should be used per pixel (in uniform sampling mode). This is a multiplier on the global pixel sample count specified in SceneVariables. If the provided map has incompatible dimensions, it will be resized.
default: [ [ 1, 0, 0, 0 ], [ 0, 1, 0, 0 ], [ 0, 0, 1, 0 ], [ 0, 0, 0, 1 ] ]
The 4x4 matrix describing the transformation from local space to world space.