Layer
Overview
A Layer assigns scene objects (e.g. materials, volumes, lights, etc) to geometry objects or parts. For example:
Layer("/Scene/layer") {
{AbcGeometry("geom1"), {""}, DwaRefractiveMaterial("glass_mat"), LightSet("lightset1")}
}
In this Layer, we only have 1 assignment. The DwaRefractiveMaterial “glass_mat” and the LightSet “lightset1” are both assigned to “geom1”.
Attribute Reference
General attributes
displacements
Displacement Vector
default: {}
No documentation available
geometries
SceneObjectIndexable
default: None
Geometry objects that are members of this TraceSet
lightfiltersets
LightFilterSet Vector
default: {}
No documentation available
lightsets
LightSet Vector
default: {}
No documentation available
parts
StringVector
default: {}
Part names (one for each geometry object)
shadowreceiversets
ShadowReceiverSet Vector
default: {}
No documentation available
shadowsets
ShadowSet Vector
default: {}
No documentation available
surface_shaders
Material Vector
default: {}
No documentation available
volume_shaders
Volume Vector
default: {}
No documentation available