ProjectTriplanarUdimMap


Attribute Reference

General attributes

TRS_order

Int enum
  0 = “Scale Rot Trans” (default)
  1 = “Scale Trans Rot”
  2 = “Rot Scale Trans”
  3 = “Rot Trans Scale”
  4 = “Trans Scale Rot”
  5 = “Trans Rot Scale”

Order in which to apply transformations when 'projection_mode' is set to 'TRS'

projection_matrix

Mat4d
default: [ [ 1, 0, 0, 0 ], [ 0, 1, 0, 0 ], [ 0, 0, 1, 0 ], [ 0, 0, 0, 1 ] ]

The transform to use for projection when 'projection_mode' is set to 'projection_matrix'

projection_mode

Int enum
  0 = “projector” (default)
  1 = “projection_matrix”
  2 = “TRS”

Source parameters to use for projection transform

projector

Node
default: None

The object whose transform to use for projection when 'projection_mode' is set to 'projector'

rotate

Vec3d
default: [ 0, 0, 0 ]

Rotation of the projection transform when 'projection_mode' is set to 'TRS'

rotation_order

Int enum
  0 = “xyz” (default)
  1 = “xzy”
  2 = “yxz”
  3 = “yzx”
  4 = “zxy”
  5 = “zyx”

Order in which to apply rotation transformations when 'projection_mode' is set to 'TRS'

scale

Vec3d
default: [ 1, 1, 1 ]

Scale of the projection transform when 'projection_mode' is set to 'TRS'

translate

Vec3d
default: [ 0, 0, 0 ]

Translation of the projection transform when 'projection_mode' is set to 'TRS'

use_correct_uv

Bool
default: False

use correct uv orientation

use_reference_space

Bool
default: False

use reference space

x_offset

Vec2f
default: [ 0, 0 ]

2D offset for x projected map

x_rotation

Float
default: 0.0

2D rotation for x projected map

x_rotation_center

Vec2f
default: [ 0.5, 0.5 ]

2D rotation center for x projected map

x_scale

Vec2f
default: [ 1, 1 ]

2D scale for x projected map

y_offset

Vec2f
default: [ 0, 0 ]

2D offset for y projected map

y_rotation

Float
default: 0.0

2D rotation for y projected map

y_rotation_center

Vec2f
default: [ 0.5, 0.5 ]

2D rotation center for y projected map

y_scale

Vec2f
default: [ 1, 1 ]

2D scale for y projected map

z_offset

Vec2f
default: [ 0, 0 ]

2D offset for z projected map

z_rotation

Float
default: 0.0

2D rotation for z projected map

z_rotation_center

Vec2f
default: [ 0.5, 0.5 ]

2D rotation center for z projected map

z_scale

Vec2f
default: [ 1, 1 ]

2D scale for z projected map