HairColorCorrectMaterial

Overview


HairColorCorrectMaterial provides global adjustments to the colors of an existing hair material.


Attribute Reference

Hue/Sat/Gain attributes

gain

Float bindable
default: 1.0

multiplies the input channels by the specified value

hue_shift

Float bindable
default: 0.0

shifts the hue of the input (spectrum range is 0-1)

saturation

Float bindable
default: 1.0

desaturates the input below 1.0 and adds saturation above 1.0

TMI attributes

TMI

Rgb
default: [ 0, 0, 0 ]

T = Temperature where positive values push towards blue and negative towards red. M = Magenta where positive values push towards magenta and negative towards green. I = Intensity where negative values remove and positive values add energy

TMI_enabled

Bool
default: False

enables the TMI parameters

General attributes

extra_aovs

Map
default: None

Bind this attribute to a 'ListMap' that contains references to ExtraAovMaps that specify additional outputs that can be assigned to a RenderOutput "light aov" result

input_hair_material

DwaBaseHairLayerable
default: None

No documentation available

invisible_refractive_cryptomatte

Bool
default: False

Indicates whether material should/should not appear in the refractive cryptomatte layers

label

String
default:

label used in material and light aovs

mix

Float bindable
default: 1.0

how much of the overall color correct to mix in

on

Bool
default: True

Enable/disable all color corrections

priority

Int
default: 0

The material's place in an order of precedence for overlapping dielectrics. A value of 0 means the priority should be ignored. Materials with lower numbers (higher priority) "override" materials with higher numbers (lower priority). To enable automatic removal of self-overlapping geometry, a non-zero priority must be set on the geometry's material.