UsdUVTexture
Overview
The UsdUVTexture map is part of the USD Preview Surface spec.
Attribute Reference
General attributes
bias
Rgb
default: [ 0, 0, 0 ]
Bias to be applied to all components of the texture. output = textureValue * scale + bias
fallback
Rgb
default: [ 0, 0, 0 ]
Fallback value used when texture can not be read.
file
String filename
default:
Path to the texture
output_mode
Int enum
0 = “rgb” (default)
1 = “r”
2 = “g”
3 = “b”
4 = “a”
Controls which channel(s) to output
scale
Rgb
default: [ 1, 1, 1 ]
Scale to be applied to all components of the texture. output = textureValue * scale + bias
sourceColorSpace
Int enum
0 = “raw”
1 = “sRGB”
3 = “auto” (default)
Flag indicating the color space in which the source texture is encoded.
st
Vec2f bindable
default: [ 1, 1 ]
Texture coordinate to use to fetch this texture.
udim_files
StringVector
default: {}
No documentation available
udim_max_v
Int
default: 10
udim maximum v value
udim_values
IntVector
default: {}
No documentation available
wrapS
Int enum
0 = “black”
1 = “clamp”
2 = “repeat”
3 = “mirror”
4 = “useMetadata” (default)
Wrap mode when reading this texture.
wrapT
Int enum
0 = “black”
1 = “clamp”
2 = “repeat”
3 = “mirror”
4 = “useMetadata” (default)
Wrap mode when reading this texture.