UsdUVTexture

Overview

The UsdUVTexture map is part of the USD Preview Surface spec.


Attribute Reference

General attributes

bias

Rgb
default: [ 0, 0, 0 ]

Bias to be applied to all components of the texture. output = textureValue * scale + bias

fallback

Rgb
default: [ 0, 0, 0 ]

Fallback value used when texture can not be read.

file

String filename
default:

Path to the texture

output_mode

Int enum
  0 = “rgb” (default)
  1 = “r”
  2 = “g”
  3 = “b”
  4 = “a”

Controls which channel(s) to output

scale

Rgb
default: [ 1, 1, 1 ]

Scale to be applied to all components of the texture. output = textureValue * scale + bias

sourceColorSpace

Int enum
  0 = “raw”
  1 = “sRGB”
  3 = “auto” (default)

Flag indicating the color space in which the source texture is encoded.

st

Vec2f bindable
default: [ 1, 1 ]

Texture coordinate to use to fetch this texture.

udim_files

StringVector
default: {}

No documentation available

udim_max_v

Int
default: 10

udim maximum v value

udim_values

IntVector
default: {}

No documentation available

wrapS

Int enum
  0 = “black”
  1 = “clamp”
  2 = “repeat”
  3 = “mirror”
  4 = “useMetadata” (default)

Wrap mode when reading this texture.

wrapT

Int enum
  0 = “black”
  1 = “clamp”
  2 = “repeat”
  3 = “mirror”
  4 = “useMetadata” (default)

Wrap mode when reading this texture.