HsvToRgbMap
Overview
HsvToRgbMap converts from Hue, Saturation and Value to RGB color. H, S, and V are all represented with 0 to 1 values.
This is useful for specific math and material effects done in HSV space. For easier HSV color correction, see ColorCorrectMap.
![Noise in R (Hue), constant G and B (Saturation, Value)](https://docs.openmoonray.org/assets/images/user-reference/scene-objects/maps/HsvToRgbMap/input.jpg)
![Converted to RGB](https://docs.openmoonray.org/assets/images/user-reference/scene-objects/maps/HsvToRgbMap/output.jpg)
Attribute Reference
General attributes
input
Rgb bindable
default: [ 1, 1, 1 ]
bind the input here