The following Camera types are included in MoonRay:
|A camera shader that can be used to bake textures.
|A camera that uses orthographic projection, where projection lines are orthogonal to the viewing plane. An object’s size will not change regardless of how close/far it is from the camera.
|A camera that uses perspective projection, where projection lines are in the shape of a viewing frustum. An object will appear smaller the further it is from the camera.
|A camera that maps the (x, y) image coordinates to the spherical directions (theta, phi).