SphericalCamera
Attribute Reference
Frustum attributes
far
Float
default: 10000.0
Far clipping plane
near
Float
default: 1.0
Near clipping plane
Medium attributes
medium_geometry
SceneObject
default: None
The geometry the camera is 'inside' to which you'd like the medium_material applied. (The use case for this is typically partially-submerged cameras)
medium_material
SceneObject
default: None
The material the camera is 'inside'. If no medium_geometry is specified, ALL rays will have this initial index of refraction applied.
Motion Blur attributes
mb_shutter_bias
Float
default: 0.0
Biases the motion blur samples toward one end of the shutter interval.
mb_shutter_close
Float
default: 0.25
Frame at which the shutter closes, i.e., the end of the motion blur interval.
mb_shutter_open
Float
default: -0.25
Frame at which the shutter opens, i.e., the beginning of the motion blur interval.
Render Masks attributes
pixel_sample_map
String
default:
Map indicating the number of pixel samples that should be used per pixel (in uniform sampling mode). This is a multiplier on the global pixel sample count specified in SceneVariables. If the provided map has incompatible dimensions, it will be resized.
General attributes
focal
Float blurrable
default: 30.0
Focal length
inside_out
Bool
default: False
Set to true if the rendered image is to be mapped onto the outside of a sphere, e.g. the Las Vegas Sphere.
latitude_zoom_offset
Float
default: 0.0
Attribute for controlling the latitude of the center of zoom when the focal length is changed. By default, zooming will center around the mean of the min and max latitudes, but this behavior can be modified by supplying a non-zero offset which will be added to the mean and will reposition the zoom center.
longitude_zoom_offset
Float
default: 0.0
Attribute for controlling the longitude of the center of zoom when the focal length is changed. By default, zooming will center around the mean of the min and max longitudes, but this behavior can be modified by supplying a non-zero offset which will be added to the mean and will reposition the zoom center.
max_latitude
Float
default: 90.0
Latitude corresponding to the top of the image
max_longitude
Float
default: 180.0
Longitude corresponding to the right of the image
min_latitude
Float
default: -90.0
Latitude corresponding to the bottom of the image
min_longitude
Float
default: -180.0
Longitude corresponding to the left of the image
node_xform
Mat4d blurrable
default: [ [ 1, 0, 0, 0 ], [ 0, 1, 0, 0 ], [ 0, 0, 1, 0 ], [ 0, 0, 0, 1 ] ]
The 4x4 matrix describing the transformation from local space to world space.
offset_radius
Float
default: 0.0
If using the ["inside_out"] attribute, set this value to a radius large enough to encompass all the geometry you wish to capture.