SphericalCamera


Attribute Reference

Frustum attributes

far

Float
default: 10000.0

Far clipping plane

near

Float
default: 1.0

Near clipping plane

Medium attributes

medium_geometry

SceneObject
default: None

The geometry the camera is 'inside' to which you'd like the medium_material applied. (The use case for this is typically partially-submerged cameras)

medium_material

SceneObject
default: None

The material the camera is 'inside'. If no medium_geometry is specified, ALL rays will have this initial index of refraction applied.

Motion Blur attributes

mb_shutter_bias

Float
default: 0.0

Biases the motion blur samples toward one end of the shutter interval.

mb_shutter_close

Float
default: 0.25

Frame at which the shutter closes, i.e., the end of the motion blur interval.

mb_shutter_open

Float
default: -0.25

Frame at which the shutter opens, i.e., the beginning of the motion blur interval.

Render Masks attributes

pixel_sample_map

String
default:

Map indicating the number of pixel samples that should be used per pixel (in uniform sampling mode). This is a multiplier on the global pixel sample count specified in SceneVariables. If the provided map has incompatible dimensions, it will be resized.

General attributes

focal

Float blurrable
default: 30.0

Focal length

inside_out

Bool
default: False

Set to true if the rendered image is to be mapped onto the outside of a sphere, e.g. the Las Vegas Sphere.

latitude_zoom_offset

Float
default: 0.0

Attribute for controlling the latitude of the center of zoom when the focal length is changed. By default, zooming will center around the mean of the min and max latitudes, but this behavior can be modified by supplying a non-zero offset which will be added to the mean and will reposition the zoom center.

longitude_zoom_offset

Float
default: 0.0

Attribute for controlling the longitude of the center of zoom when the focal length is changed. By default, zooming will center around the mean of the min and max longitudes, but this behavior can be modified by supplying a non-zero offset which will be added to the mean and will reposition the zoom center.

max_latitude

Float
default: 90.0

Latitude corresponding to the top of the image

max_longitude

Float
default: 180.0

Longitude corresponding to the right of the image

min_latitude

Float
default: -90.0

Latitude corresponding to the bottom of the image

min_longitude

Float
default: -180.0

Longitude corresponding to the left of the image

node_xform

Mat4d blurrable
default: [ [ 1, 0, 0, 0 ], [ 0, 1, 0, 0 ], [ 0, 0, 1, 0 ], [ 0, 0, 0, 1 ] ]

The 4x4 matrix describing the transformation from local space to world space.

offset_radius

Float
default: 0.0

If using the ["inside_out"] attribute, set this value to a radius large enough to encompass all the geometry you wish to capture.