BoxGeometry
Attribute Reference
Box attributes
size
Vec3f
default: [ 1, 1, 1 ]
The size of the box
Geometry attributes
reverse_normals
Bool
default: False
enable to reverse the normals in the geometry
side_type
Int enum
0 = “force two-sided” (default)
1 = “force single-sided”
2 = “use mesh sidedness”
set single sidedness of the mesh, will affect the visibility of the mesh based on normal direction
Labels attributes
label
String
default:
label used in material aov expresssions
shadow_receiver_label
String
default:
Label used to associate Geometry objects into sets. Then, using the ["shadow_exclusion_mappings"] attribute, shadows from specified geometry parts can be suppressed from casting onto specified sets.
Ray Tracing attributes
ray_epsilon
Float
default: 0.0
When a secondary ray is fired, anything within this distance of the intersection point will be ignored. Instead, it is considered part of the current intersection's geometry. If zero, an automatically calculated epsilon will be used.
shadow_ray_epsilon
Float
default: 0.0
When a shadow ray is fired, anything within this distance of the intersection point will be ignored. If this value is less than "ray_epsilon", then it has no additional effect.
Visibility attributes
visible_diffuse_reflection
Bool
default: True
whether the geometry is visible in diffuse reflection
visible_diffuse_transmission
Bool
default: True
whether the geometry is visible in diffuse transmission
visible_glossy_reflection
Bool
default: True
whether the geometry is visible in glossy reflection.
visible_glossy_transmission
Bool
default: True
whether the geometry is visible in glossy transmission (refraction).
visible_in_camera
Bool
default: True
whether the geometry is visible to camera rays
visible_mirror_reflection
Bool
default: True
whether the geometry is visible in miror reflection.
visible_mirror_transmission
Bool
default: True
whether the geometry is visible in miror transmission (refraction).
visible_shadow
Bool
default: True
whether the geometry casts shadows
visible_volume
Bool
default: True
whether the geometry is visible in indirect volume rays
General attributes
contains_camera
Bool
default: False
Specifies whether the geometry contains the camera and should be used for IOR tracking. This should not be changed by the user -- they should instead attach the relevant geometry to the camera, which will then flag this geometry.
dicing_camera
SceneObject
default: None
Alternate camera that is used for adaptive tessellation. This is useful if you want adaptive tessellation to behave consistently in a sequence, regardless of what the main camera is doing
node_xform
Mat4d blurrable
default: [ [ 1, 0, 0, 0 ], [ 0, 1, 0, 0 ], [ 0, 0, 1, 0 ], [ 0, 0, 0, 1 ] ]
The 4x4 matrix describing the transformation from local space to world space.
references
Geometry Vector
default: {}
list of geometries that geometry procedural can reference during procedural generate/update stages. For example, an instancer geometry procedural can instance primitives generated by the reference geometry procedural.
shadow_exclusion_mappings
String
default:
List of mappings of the form A:B where:
A is a list of names of parts to be mapped, or asterisk to map the whole geometry
B is a list of labels corresponding to the sets corresponding to distinct values of ["shadow_receiver_label"], or asterisk to map to all such sets.
static
Bool
default: True
disable if the geometry will be updated between frames