RaySwitchMaterial


Attribute Reference

General attributes

camera_ray_material

Material
default: None

No documentation available

cutout_camera_rays

Bool
default: False

No documentation available

default_material

Material
default: None

No documentation available

extra_aovs

Map
default: None

Bind this attribute to a 'ListMap' that contains references to ExtraAovMaps that specify additional outputs that can be assigned to a RenderOutput "light aov" result

indirect_diffuse_ray_material

Material
default: None

No documentation available

indirect_glossy_ray_material

Material
default: None

No documentation available

indirect_mirror_ray_material

Material
default: None

No documentation available

invisible_refractive_cryptomatte

Bool
default: False

No documentation available

label

String
default:

label used in material and light aovs

priority

Int
default: 0

The material's place in an order of precedence for overlapping dielectrics. A value of 0 means the priority should be ignored. Materials with lower numbers (higher priority) "override" materials with higher numbers (lower priority). To enable automatic removal of self-overlapping geometry, a non-zero priority must be set on the geometry's material.