RaySwitchMaterial
Attribute Reference
General attributes
camera_ray_material
Material
default: None
No documentation available
cutout_camera_rays
Bool
default: False
No documentation available
default_material
Material
default: None
No documentation available
extra_aovs
Map
default: None
Bind this attribute to a 'ListMap' that contains references to ExtraAovMaps that specify additional outputs that can be assigned to a RenderOutput "light aov" result
indirect_diffuse_ray_material
Material
default: None
No documentation available
indirect_glossy_ray_material
Material
default: None
No documentation available
indirect_mirror_ray_material
Material
default: None
No documentation available
invisible_refractive_cryptomatte
Bool
default: False
No documentation available
label
String
default:
label used in material and light aovs
priority
Int
default: 0
The material's place in an order of precedence for overlapping dielectrics. A value of 0 means the priority should be ignored. Materials with lower numbers (higher priority) "override" materials with higher numbers (lower priority). To enable automatic removal of self-overlapping geometry, a non-zero priority must be set on the geometry's material.