ProjectCylindricalMap


Attribute Reference

General attributes

TRS_order

Int enum
  0 = “Scale Rot Trans” (default)
  1 = “Scale Trans Rot”
  2 = “Rot Scale Trans”
  3 = “Rot Trans Scale”
  4 = “Trans Scale Rot”
  5 = “Trans Rot Scale”

Order in which to apply transformations when 'projection_mode' is set to 'TRS'

black_outside_projection

Bool
default: True

Toggles whether projections appear outside the 0-1 uv range of the projector

project_on_inward_surfaces

Bool
default: True

Enables projection on surfaces with inward facing normals

project_on_outward_surfaces

Bool
default: True

Enables projection on surfaces with outward facing normals

projection_matrix

Mat4d
default: [ [ 1, 0, 0, 0 ], [ 0, 1, 0, 0 ], [ 0, 0, 1, 0 ], [ 0, 0, 0, 1 ] ]

The transform to use for projection when 'projection_mode' is set to 'projection_matrix'

projection_mode

Int enum
  0 = “projector” (default)
  1 = “projection_matrix”
  2 = “TRS”

Source parameters to use for projection transform

projector

Node
default: None

The object whose transform to use for projection when 'projection_mode' is set to 'projector'

rotate

Vec3d
default: [ 0, 0, 0 ]

Rotation of the projection transform when 'projection_mode' is set to 'TRS'

rotation_order

Int enum
  0 = “xyz” (default)
  1 = “xzy”
  2 = “yxz”
  3 = “yzx”
  4 = “zxy”
  5 = “zyx”

Order in which to apply rotation transformations when 'projection_mode' is set to 'TRS'

scale

Vec3d
default: [ 1, 1, 1 ]

Scale of the projection transform when 'projection_mode' is set to 'TRS'

translate

Vec3d
default: [ 0, 0, 0 ]

Translation of the projection transform when 'projection_mode' is set to 'TRS'

use_reference_space

Bool
default: False

Use reference space


Examples

local projGeom = MmGeometry("/Scene/geometry/projGeom") {
    ["node xform"] = translate(-2, 0, 0),
    ["model"] = "cylinder_ref.mm",
}

local projMap = ProjectCylindricalMap("/Scene/surfacing/projMap") {
   ["projector"] = projGeom,
   ["use reference space"] = false
}

local checkerMap = CheckerboardMap("/Scene/surfacing/checkerMap") {
    ["texture coordinates"] = 1,
    ["input texture coordinates"] = bind(projMap),
}