GradientMap


Attribute Reference

Additional properties attributes

symmetric

Bool
default: False

Color A blends into Color B and then back into Color A from the start to the end point

symmetric_center

Float
default: 0.5

Shifts the center of the symmetric falloff

Falloff properties attributes

falloff_bias

Float
default: 0.5

Compresses the blending towards the start or end color

falloff_end

Float
default: 1.0

Shifts where the falloff ends

falloff_end_intensity

Float
default: 1.0

Adjust the intensity of the end color

falloff_exponent

Float
default: 1.0

Adjusts rate of blending

falloff_start

Float
default: 0.0

Shifts where the falloff starts

falloff_type

Int enum
  0 = “none”
  1 = “natural” (default)
  2 = “linear”
  3 = “squared”
  4 = “gaussian”
  5 = “ease out”

Falloff blend mode

Gradient properties attributes

color_A

Rgb bindable
default: [ 0, 0, 0 ]

Start color

color_B

Rgb bindable
default: [ 1, 1, 1 ]

End color

end

Vec3f
default: [ 0, 1, 0 ]

End position in the chosen space

object

Geometry
default: None

Use the provided object's transformation space (only used if object space is also specified)

space

Int enum
  0 = “render” (default)
  1 = “camera”
  2 = “world”
  3 = “screen”
  4 = “object”
  5 = “reference”
  6 = “texture”

The transformation space in which to perform the blending

start

Vec3f
default: [ 0, 0, 0 ]

Start position in the chosen space