ProjectCameraNormalMap
Overview
ProjectCameraNormalMap uses a camera frustum to directly apply a normal map texture to a material.

Attribute Reference
General attributes
aspect_ratio_source
Int enum
0 = “from texture” (default)
1 = “custom”
Whether to use the image and pixel aspect ratio of the texture being projected, or a custom aspect ratio
custom_aspect_ratio
Float
default: 1.0
Custom aspect ratio for the projected texture to use when 'aspect_ratio_source' is set to 'custom'
normal_encoding
Int enum
0 = “[0,1]” (default)
1 = “[-1,1]”
Most normal maps are encoded [0,1]. Only certain rare floating point normal maps are encoded [-1,1]
project_on_back_faces
Bool
default: False
Toggles whether camera projections appear on back faces
projector
Camera
default: None
The camera to project from
texture
String filename
default:
Filename that points to a texture .exr or .tx file (must be mip-mapped and tiled with maketx).
use_reference_space
Bool
default: False
Use reference space position (ref_P) and normals (ref_N)