DomeMaster3DCamera


Attribute Reference

Frustum attributes

far

Float
default: 10000.0

Far clipping plane

near

Float
default: 1.0

Near clipping plane

Medium attributes

medium_geometry

SceneObject
default: None

The geometry the camera is 'inside' to which you'd like the medium_material applied. (The use case for this is typically partially-submerged cameras)

medium_material

SceneObject
default: None

The material the camera is 'inside'. If no medium_geometry is specified, ALL rays will have this initial index of refraction applied.

Motion Blur attributes

mb_shutter_bias

Float
default: 0.0

Biases the motion blur samples toward one end of the shutter interval.

mb_shutter_close

Float
default: 0.25

Frame at which the shutter closes, i.e., the end of the motion blur interval.

mb_shutter_open

Float
default: -0.25

Frame at which the shutter opens, i.e., the beginning of the motion blur interval.

Render Masks attributes

pixel_sample_map

String
default:

Map indicating the number of pixel samples that should be used per pixel (in uniform sampling mode). This is a multiplier on the global pixel sample count specified in SceneVariables. If the provided map has incompatible dimensions, it will be resized.

Stereo attributes

head_tilt_map

Float
default: 1.0

No documentation available

interocular_distance_map_file_name

String filename
default:

No documentation available

stereo_convergence_distance

Float
default: 360.0

No documentation available

stereo_interocular_distance

Float
default: 6.5

No documentation available

stereo_view

Int enum
  0 = “center view” (default)
  1 = “left view”
  2 = “right view”

No documentation available

zenith_mode

Bool
default: False

No documentation available

General attributes

FOV_horizontal_angle

Float
default: 60.0

No documentation available

FOV_vertical_angle

Float
default: 30.0

No documentation available

flip_ray_x

Bool
default: False

No documentation available

flip_ray_y

Bool
default: False

No documentation available

node_xform

Mat4d blurrable
default: [ [ 1, 0, 0, 0 ], [ 0, 1, 0, 0 ], [ 0, 0, 1, 0 ], [ 0, 0, 0, 1 ] ]

The 4x4 matrix describing the transformation from local space to world space.