TangentSpaceDisplayFilter
Overview
The TangentSpaceDisplayFilter is a tool used with the baking camera to produce engine-ready normal maps.
Attribute Reference
Advanced attributes
invert_mask
Bool
default: False
Invert the value of the mask
mix
Float
default: 1.0
Blend [0,1] between input and output
General attributes
N
RenderOutput
default: None
Connect a RenderOutput with State N AOV here. Used to construct tangent space.
dPds
RenderOutput
default: None
Connect a RenderOutput with State dPds AOV here. Used to construct tangent space.
input
RenderOutput
default: None
RenderOutput to transform into tangent space
mask
RenderOutput
default: None
RenderOutput used to mask the output, revealing input1
normal_map_output
Bool
default: True
When on, encodes the output to clamped [0, 1] in the same manner as a normal map
Examples
local NMapBuf = RenderOutput("/NormalMapped") {
["file name"] = "result_tmp.exr",
["result"] = 7, -- material aov
["material aov"] = "normal"
}
local NBuf = RenderOutput("/NormalsBase") {
["file name"] = "result_tmp.exr",
["result"] = 7, -- material aov
["material aov"] = "N"
}
local dPdsBuf = RenderOutput("/dPds") {
["file name"] = "result_tmp.exr",
["result"] = 7, -- material aov
["material aov"] = "dPds"
}
local tangents = TangentSpaceDisplayFilter("/display/tangents") {
["normal_map_output"] = true, -- want a [0,1] encoding (default true)
["input"] = NMapBuf, -- transforming this
["N"] = NBuf, -- using a basis constructed from this
["dPds"] = dPdsBuf, -- and this
}
RenderOutput("/output/tangents") {
["file name"] = "result0.exr",
["result"] = "display filter",
["display_filter"] = tangents,
["channel_name"] = "Nt"
}