ToonDisplayFilter
Overview
The ToonDisplayFilter outlines objects and discretizes the color of an image buffer.
Attribute Reference
General attributes
ambient
Rgb
default: [ 0, 0, 0 ]
Adds an ambient light to the cel shading
edge_detector
Int enum
0 = “None” (default)
1 = “Sobel”
2 = “Laplacian”
3 = “Laplacian of Gaussian”
Type of edge detector to use
ink_depth_threshold
Float
default: 0.01
The threshold for the depth-based ink outline
ink_normal_scale
Float
default: 0.01
Increase for a more pronounced normal-based ink outline
ink_normal_threshold
Float
default: 0.01
The threshold for the normal-based ink outline
input_albedo
RenderOutput
default: None
RenderOutput that represents diffuse albedo material aov
input_depth
RenderOutput
default: None
RenderOutput with 'depth' result
input_diffuse
RenderOutput
default: None
RenderOutput that represents diffuse reflection LPE
input_glossy
RenderOutput
default: None
RenderOutput that represents glossy reflection LPE
input_normal
RenderOutput
default: None
RenderOutput with 'normal' result
num_cels
Int
default: 2
Sets number of toon cels in diffuse shading
Examples
local depth = RenderOutput("/output/depth") {
["file_name"] = "result_tmp.exr",
["result"] = "depth",
["math_filter"] = "min",
}
local normal = RenderOutput("/output/normal") {
["file_name"] = "result_tmp.exr",
["result"] = "material aov",
["material_aov"] = "DSS.normal"
}
local albedo = RenderOutput("/output/albedo") {
["file_name"] = "result_tmp.exr",
["result"] = "material aov",
["material_aov"] = "DSS.color"
}
local glossy = RenderOutput("/output/glossy") {
["file_name"] = "result_tmp.exr",
["result"] = "light aov",
["light_aov"] = "glossy"
}
local diffuse = RenderOutput("/output/diffuse") {
["file_name"] = "result_tmp.exr",
["result"] = "light aov",
["light_aov"] = "diffuse"
}
local toonDF = ToonDisplayFilter("/display/toon") {
["input_glossy"] = glossy,
["input_diffuse"] = diffuse,
["input_albedo"] = albedo,
["input_depth"] = depth,
["input_normal"] = normal,
["num_cels"] = 2,
["ambient"] = Rgb(0.1, 0.05, 0.2),
["ink_depth_threshold"] = 0.01,
["ink_normal_threshold"] = 0.0,
["ink_normal_scale"] = 1.0,
["edge_detector"] = "Sobel",
}
RenderOutput("/output/toon") {
["file_name"] = "result0.exr",
["result"] = "display filter",
["display_filter"] = toonDF,
["channel_name"] = "toon"
}