CombineLightFilter
Overview
The Combine light filter combines the effect of multiple light filters, with one of several modes:
- Multiply
- Add
- Subtract
- min()
- max()
The light filters are specified as an ordered list with the “light_filters” attribute. ALL referenced light filters must exist in the LightFilterSet, not just the CombineLightFilter.
Attribute Reference
General attributes
light_filters
SceneObject Vector
default: {}
List of light filters to combine together
mode
Int enum
0 = “multiply” (default)
1 = “min”
2 = “max”
3 = “add”
4 = “subtract”
How the light filters are combined
on
Bool
default: True
Turns the light filter on/off.
Examples
RodLightFilter("/RIG/RodLightFilter1") {
["color"] = Rgb(0, 0, 1),
["node_xform"] = Mat4(3.0, 0.0, 0.0, 0.0,
0.0, 3.0, 0.0, 0.0,
0.0, 0.0, 3.0, 0.0,
-0.931609630585, 0.0, -0.5, 1.0),
}
RodLightFilter("/RIG/RodLightFilter2") {
["color"] = Rgb(1, 0, 0),
["node_xform"] = Mat4(3.0, 0.0, 0.0, 0.0,
0.0, 3.0, 0.0, 0.0,
0.0, 0.0, 3.0, 0.0,
1.05325031281, 0.0, -0.5, 1.0),
}
CombineLightFilter("/RIG/CombineLightFilter1") {
["light_filters"] = {RodLightFilter("/RIG/RodLightFilter1"),
RodLightFilter("/RIG/RodLightFilter2")},
["mode"] = 0, -- multiply filter values
--["mode"] = 1, -- min filter value
--["mode"] = 2, -- max filter value
--["mode"] = 3, -- add filter values, clamp to 1
--["mode"] = 4, -- subtract (first filter - 2nd - 3rd...) clamped to zero
}
LightFilterSet("/Scene/lightfilterset/3") {
RodLightFilter("/RIG/RodLightFilter1"),
RodLightFilter("/RIG/RodLightFilter2"),
CombineLightFilter("/RIG/CombineLightFilter1"),
}