BlendMap
Overview
BlendMap is a simple shader for mixing two colors.
For other methods of compositing colors, see LayerMap and OpMap.
Attribute Reference
General attributes
blend_amount
Float bindable
default: 0.5
The amount to blend between color A (0) and color B (1)
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blend_type
Int enum
0 = “linear” (default)
1 = “cubic”
The type of blending algorithm
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color_A
Rgb bindable
default: [ 1, 1, 1 ]
The color you get if blend amount is 0
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color_B
Rgb bindable
default: [ 1, 1, 1 ]
The color you get if blend amount is 1
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threshold_max
Float bindable
default: 1.0
If the blend amount is greater than this amount, it will choose color B (1)
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threshold_min
Float bindable
default: 0.0
If the blend amount is less than or equal to this amount, it will choose color A (0)
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