CheckerboardMap
Attribute Reference
General attributes
color_A
Rgb
default: [ 0, 0, 0 ]
No documentation available
color_B
Rgb
default: [ 1, 1, 1 ]
No documentation available
input_texture_coordinates
Vec3f bindable
default: [ 0, 0, 0 ]
bind a shader that outputs UV coordinates (such as a projection shader) here
num_u_tiles
Int
default: 8
number of checkerboard squares in the U direction
num_v_tiles
Int
default: 8
number of checkerboard squares in the V direction
texture_coordinates
Int enum
0 = “texture” (default)
1 = “input texture coordinates”
switches between the model's uv coordinates or the input texture coordinates