CheckerboardMap


Attribute Reference

General attributes

color_A

Rgb
default: [ 0, 0, 0 ]

No documentation available

color_B

Rgb
default: [ 1, 1, 1 ]

No documentation available

input_texture_coordinates

Vec3f bindable
default: [ 0, 0, 0 ]

bind a shader that outputs UV coordinates (such as a projection shader) here

num_u_tiles

Int
default: 8

number of checkerboard squares in the U direction

num_v_tiles

Int
default: 8

number of checkerboard squares in the V direction

texture_coordinates

Int enum
  0 = “texture” (default)
  1 = “input texture coordinates”

switches between the model's uv coordinates or the input texture coordinates