HairColumnMap
Overview
HairColumnMap is a utility that helps create random variation in hair strands via textures.
This map creates a new set of UVs to pass into an ImageMap. Each individual strand is assigned a random column of pixels on the texture (random U) with V corresponding to root-to-tip position on the fiber.
Attribute Reference
Examples
hairColumnMap = HairColumnMap("/Scene/surfacing/columnMap") {
--intentionally empty
}
ImageMap("/Scene/surfacing/furDif") {
["texture"] = "myTexture.tx",
["texture coordinates"] = 2, --input texture coordinates
["input texture coordinates"] = bind(hairColumnMap),
["wrap around"] = false,
}
hairMapWithHairColumnMap = HairMap("/Scene/surfacing/hair_color_map_with_hair_column_map") {
["base color"] = Rgb(1.0, 1.0, 1.0),
["tip color"] = Rgb(1.0, 1.0, 1.0),
["column uv color"] = bind(ImageMap("/Scene/surfacing/furDif")),
}
hairColorMtlWithHairColumnMap = HairMaterial_v3("/Scene/surfacing/hairColorMtlWithHairColumnMap") {
["hair color"] = bind(hairMapWithHairColumnMap),
["primary specular tint"] = bind(hairMapWithHairColumnMap),
["transmission tint"] = bind(hairMapWithHairColumnMap),
["primary specular roughness"] = 1.0
}