RampMap
Attribute Reference
Additional properties attributes
input_texture_coordinates
Vec3f bindable
default: [ 0, 0, 0 ]
Bind custom UV coordinates
uv_repeat
Vec2f
default: [ 1, 1 ]
Number of times to repeat the ramp pattern
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uv_wave
Vec2f
default: [ 0, 0 ]
Creates waves which perturb the ramp pattern
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wrap_type
Int enum
0 = “wrap” (default)
1 = “clamp”
Whether to repeat the ramp or maintain the color at each edge
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Ramp Knot attributes
colors
RgbVector
default: [[ 0, 0, 0 ], [ 0.25, 0.25, 0.25 ], [ 0.75, 0.75, 0.75 ], [ 1, 1, 1 ]]
List of colors on the ramp
interpolations
IntVector
default: {}
None: 0 | Linear: 1 | Exponential Up: 2 | Exponential Down: 3 |
Smooth: 4 | Catmull Rom: 5 | Monotone Cubic: 6
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positions
FloatVector
default: {}
Color ramp
Ramp properties attributes
camera
Camera
default: None
Camera used to define camera and screen space
color_space
Int enum
0 = “rgb” (default)
1 = “hsv”
2 = “hsl”
Color space to perform interpolation in
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input
Float bindable
default: 1.0
Input signal for ramp, used when ramp type is set to input
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object
Geometry
default: None
No documentation available
ramp_type
Int enum
0 = “v” (default)
1 = “u”
2 = “diagonal”
3 = “radial”
4 = “circular”
5 = “box”
6 = “uxv”
7 = “four corner”
8 = “input”
Determines input signal / shape of the ramp
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space
Int enum
0 = “render” (default)
1 = “camera”
2 = “world”
3 = “screen”
4 = “object”
5 = “reference”
6 = “texture”
Only applies when 'texture coordinates' is set to 'default state coordinates'
General attributes
texture_coordinates
Int enum
0 = “default state coordinates” (default)
1 = “input texture coordinates”
Whether to read existing coordinates or bind custom ones
Examples
local planeGeom = MmGeometry("/Scene/geometry/planeGeom") {
["node xform"] = scale(2, 1, 1) * translate(-3, 1, 0),
["model"] = "plane_xy_unit.mm",
}
local rampMap0 = RampMap("/Scene/surfacing/rampMap0") {
-- positions, colors, interpolations have same number of elements
["positions"] = { 0.0, 0.33, 0.5, 0.75, 1.0 },
["colors"] = { Rgb(0.9, 0.1, 0.1), Rgb(0.1, 0.025, 0.4), Rgb(0.8, 0.1, 0.2), Rgb(0.2, 0.8, 0.1), Rgb(0.1, 1.0, 1.0) },
["interpolations"] = { 1, 1, 1, 1, 1 },
["ramp type"] = 1,
["wrap type"] = 0,
["uv repeat"] = Vec2(1.5, 1.0),
["space"] = 6,
["object"] = planeGeom,
["color space"] = 2
}