UVTransformMap
Attribute Reference
General attributes
offset
Vec2f bindable
default: [ 0, 0 ]
Shifts UV coordinates
rotation_angle
Float
default: 0.0
Rotation in degrees
rotation_axis
Vec3f
default: [ 0, 0, 1 ]
Axis in which to rotate (only for 3D spaces)
rotation_center
Vec2f
default: [ 0.5, 0.5 ]
UV coordinate around which to rotate
scale
Vec2f bindable
default: [ 1, 1 ]
Scales UV coordinates (after rotation, before offset)
space
Int enum
0 = “render”
1 = “camera”
2 = “world”
3 = “screen”
4 = “object”
5 = “reference”
6 = “texture” (default)
Determines source of coordinates. Default is mesh UVs. Other options procedurally create UVs from the chosen space.