DwaTwoSidedMaterial
Overview
The DwaTwoSidedMaterial allows you to assign two different materials to the front and back of “thin” geometry, such as a playing card.
local front = DwaRefractiveMaterial("front") {
["albedo"] = Rgb(0.6, 0.0, 0.0),
["roughness"] = 0.1,
["specular_model"] = 0,
}
local back = DwaSolidDielectricMaterial("back") {
["albedo"] = Rgb(0.0, 0.0, 0.6),
["roughness"] = 0.3,
["specular_model"] = 0,
}
local mtl = DwaTwoSidedMaterial("mtl") {
["front_material"] = front,
["back_material"] = back,
}
Attribute Reference
Advanced attributes
fallback_bssrdf
Int enum
0 = “normalized diffusion” (default)
1 = “dipole”
2 = “random walk”
If the two materials disagree on the type of bssrdf, this type will be used instead.
fallback_clearcoat_use_bending
Bool
default: True
If child materials disagree on the type of clearcoat use bending, this type will be used instead.
fallback_outer_specular_model
Int enum
0 = “Beckmann”
1 = “GGX” (default)
If child materials disagree on the type of outer specular model, this type will be used instead.
fallback_prevent_light_culling
Bool
default: False
If child materials disagree on prevent light culling, this will be used instead.
fallback_specular_model
Int enum
0 = “Beckmann”
1 = “GGX” (default)
If child materials disagree on the type of specular model, this type will be used instead.
sss_trace_set
TraceSet
default: None
By default, only the geometry associated with this material contributes to subsurface. The DwaTwoSidedMaterial ignores the sss trace sets of the submaterials. If you want adjacent geometry with different material to contribute as well, specify all those parts here.
General attributes
back_material
DwaBaseLayerable
default: None
material to use on back-facing surfaces
extra_aovs
Map
default: None
Bind this attribute to a 'ListMap' that contains references to ExtraAovMaps that specify additional outputs that can be assigned to a RenderOutput "light aov" result
front_material
DwaBaseLayerable
default: None
material to use on front-facing surfaces
label
String
default:
label used in material and light aovs
priority
Int
default: 0
The material's place in an order of precedence for overlapping dielectrics. A value of 0 means the priority should be ignored. Materials with lower numbers (higher priority) "override" materials with higher numbers (lower priority). To enable automatic removal of self-overlapping geometry, a non-zero priority must be set on the geometry's material.
record_reflected_cryptomatte
Bool
default: False
Indicates whether the next reflected surface should appear in the reflected cryptomatte layers
record_refracted_cryptomatte
Bool
default: False
Indicates whether the next refracted surface should appear in the refracted cryptomatte layers