HairColorCorrectMaterial
Overview
HairColorCorrectMaterial provides global adjustments to the colors of an existing hair material.
Attribute Reference
Hue/Sat/Gain attributes
gain
Float bindable
default: 1.0
multiplies the input channels by the specified value
hue_shift
Float bindable
default: 0.0
shifts the hue of the input (spectrum range is 0-1)
saturation
Float bindable
default: 1.0
desaturates the input below 1.0 and adds saturation above 1.0
TMI attributes
TMI
Rgb
default: [ 0, 0, 0 ]
T = Temperature where positive values push towards blue and negative towards red. M = Magenta where positive values push towards magenta and negative towards green. I = Intensity where negative values remove and positive values add energy
TMI_enabled
Bool
default: False
enables the TMI parameters
General attributes
extra_aovs
Map
default: None
Bind this attribute to a 'ListMap' that contains references to ExtraAovMaps that specify additional outputs that can be assigned to a RenderOutput "light aov" result
input_hair_material
DwaBaseHairLayerable
default: None
No documentation available
invisible_refractive_cryptomatte
Bool
default: False
Indicates whether material should/should not appear in the refractive cryptomatte layers
label
String
default:
label used in material and light aovs
mix
Float bindable
default: 1.0
how much of the overall color correct to mix in
on
Bool
default: True
Enable/disable all color corrections
priority
Int
default: 0
The material's place in an order of precedence for overlapping dielectrics. A value of 0 means the priority should be ignored. Materials with lower numbers (higher priority) "override" materials with higher numbers (lower priority). To enable automatic removal of self-overlapping geometry, a non-zero priority must be set on the geometry's material.