CombineNormalMap

Overview

CombineNormalMap takes two input normal maps (a base and detail) and blends the detail atop the base such that the strength of both maps are preserved.

This uses reoriented normal mapping, where the normal of the detail map is rotated to follow the surface of the base map. This is as opposed to using linear blending or other methods that would create flat or incorrect results.


Attribute Reference

Normal attributes

input_1

NormalMap
default: None

First normal map to combine; usually a base map

input_2

NormalMap
default: None

Second normal map to combine; usually a base map

normal_map_1_dial

Float bindable
default: 1.0

Amount of normal map 1 to blend in

normal_map_2_dial

Float bindable
default: 1.0

Amount of normal map 2 to blend in