CombineNormalMap
Overview
CombineNormalMap takes two input normal maps (a base and detail) and blends the detail atop the base such that the strength of both maps are preserved.
This uses reoriented normal mapping, where the normal of the detail map is rotated to follow the surface of the base map. This is as opposed to using linear blending or other methods that would create flat or incorrect results.
Attribute Reference
Normal attributes
input_1
NormalMap
default: None
First normal map to combine; usually a base map
input_2
NormalMap
default: None
Second normal map to combine; usually a base map
normal_map_1_dial
Float bindable
default: 1.0
Amount of normal map 1 to blend in
normal_map_2_dial
Float bindable
default: 1.0
Amount of normal map 2 to blend in