ProjectTriplanarNormalMap_v2

Overview

ProjectTriplanarNormalMap_v2 has the same behavior as ProjectTriplanarNormalMap with one exception. Instead of the use_reference_space attribute, v2 has input_position_source which can use the surface position and normal, the reference position and normal, or a custom position and normal defined by the input_position and input_normal attributes respectively.


Attribute Reference

Negative X Modifiers attributes

negative_x_invert_s

Bool
default: False

Flip in the s direction (horizontal)

negative_x_invert_t

Bool
default: False

Flip in the t direction (vertical)

negative_x_offset

Vec2f
default: [ 0, 0 ]

2D offset

negative_x_rotation

Float
default: 0.0

2D rotation amount

negative_x_rotation_center

Vec2f
default: [ 0, 0 ]

2D rotation center

negative_x_scale

Vec2f
default: [ 1, 1 ]

2D scale

negative_x_swap_st

Bool
default: False

Swap the s and t directions. Same as a 90 degree rotation

negative_x_wrap_around

Bool
default: True

Controls whether to repeat (true) or clamp (false) the texture

Negative Y Modifiers attributes

negative_y_invert_s

Bool
default: False

Flip in the s direction (horizontal)

negative_y_invert_t

Bool
default: False

Flip in the t direction (vertical)

negative_y_offset

Vec2f
default: [ 0, 0 ]

2D offset

negative_y_rotation

Float
default: 0.0

2D rotation amount

negative_y_rotation_center

Vec2f
default: [ 0, 0 ]

2D rotation center

negative_y_scale

Vec2f
default: [ 1, 1 ]

2D scale

negative_y_swap_st

Bool
default: False

Swap the s and t directions. Same as a 90 degree rotation

negative_y_wrap_around

Bool
default: True

Controls whether to repeat (true) or clamp (false) the texture

Negative Z Modifiers attributes

negative_z_invert_s

Bool
default: False

Flip in the s direction (horizontal)

negative_z_invert_t

Bool
default: False

Flip in the t direction (vertical)

negative_z_offset

Vec2f
default: [ 0, 0 ]

2D offset

negative_z_rotation

Float
default: 0.0

2D rotation amount

negative_z_rotation_center

Vec2f
default: [ 0, 0 ]

2D rotation center

negative_z_scale

Vec2f
default: [ 1, 1 ]

2D scale

negative_z_swap_st

Bool
default: False

Swap the s and t directions. Same as a 90 degree rotation

negative_z_wrap_around

Bool
default: True

Controls whether to repeat (true) or clamp (false) the texture

Positive X Modifiers attributes

positive_x_invert_s

Bool
default: False

Flip in the s direction (horizontal)

positive_x_invert_t

Bool
default: False

Flip in the t direction (vertical)

positive_x_offset

Vec2f
default: [ 0, 0 ]

2D offset

positive_x_rotation

Float
default: 0.0

2D rotation amount

positive_x_rotation_center

Vec2f
default: [ 0, 0 ]

2D rotation center

positive_x_scale

Vec2f
default: [ 1, 1 ]

2D scale

positive_x_swap_st

Bool
default: False

Swap the s and t directions. Same as a 90 degree rotation

positive_x_wrap_around

Bool
default: True

Controls whether to repeat (true) or clamp (false) the texture

Positive Y Modifiers attributes

positive_y_invert_s

Bool
default: False

Flip in the s direction (horizontal)

positive_y_invert_t

Bool
default: False

Flip in the t direction (vertical)

positive_y_offset

Vec2f
default: [ 0, 0 ]

2D offset

positive_y_rotation

Float
default: 0.0

2D rotation amount

positive_y_rotation_center

Vec2f
default: [ 0, 0 ]

2D rotation center

positive_y_scale

Vec2f
default: [ 1, 1 ]

2D scale

positive_y_swap_st

Bool
default: False

Swap the s and t directions. Same as a 90 degree rotation

positive_y_wrap_around

Bool
default: True

Controls whether to repeat (true) or clamp (false) the texture

Positive Z Modifiers attributes

positive_z_invert_s

Bool
default: False

Flip in the s direction (horizontal)

positive_z_invert_t

Bool
default: False

Flip in the t direction (vertical)

positive_z_offset

Vec2f
default: [ 0, 0 ]

2D offset

positive_z_rotation

Float
default: 0.0

2D rotation amount

positive_z_rotation_center

Vec2f
default: [ 0, 0 ]

2D rotation center

positive_z_scale

Vec2f
default: [ 1, 1 ]

2D scale

positive_z_swap_st

Bool
default: False

Swap the s and t directions. Same as a 90 degree rotation

positive_z_wrap_around

Bool
default: True

Controls whether to repeat (true) or clamp (false) the texture

General attributes

TRS_order

Int enum
  0 = “Scale Rot Trans” (default)
  1 = “Scale Trans Rot”
  2 = “Rot Scale Trans”
  3 = “Rot Trans Scale”
  4 = “Trans Scale Rot”
  5 = “Trans Rot Scale”

Order in which to apply transformations when 'projection_mode' is set to 'TRS'

input_normal

Vec3f bindable
default: [ 0, 0, 0 ]

Bind normal data here

input_position

Vec3f bindable
default: [ 0, 0, 0 ]

Bind position data here

input_position_source

Int enum
  0 = “P/N” (default)
  1 = “ref_P/ref_N”
  2 = “input_position/input_normal”

Input position to use

negative_x_active

Bool
default: True

Turns this direction on/off. Output is black if off.

negative_x_texture

String filename
default:

Filename that points to a texture .exr or .tx file (must be mip-mapped and tiled with maketx).

negative_y_active

Bool
default: True

Turns this direction on/off. Output is black if off.

negative_y_texture

String filename
default:

Filename that points to a texture .exr or .tx file (must be mip-mapped and tiled with maketx).

negative_z_active

Bool
default: True

Turns this direction on/off. Output is black if off.

negative_z_texture

String filename
default:

Filename that points to a texture .exr or .tx file (must be mip-mapped and tiled with maketx).

normal_encoding

Int enum
  0 = “[0,1]” (default)
  1 = “[-1,1]”

Most normal maps are encoded [0,1]. Only certain rare floating point normal maps are encoded [-1,1]

number_of_textures

Int enum
  1 = “one”
  3 = “three” (default)
  6 = “six”

Controls the number of active textures. If set to 'one', only the 'pos x' texture settings will be used for all sides. If set to 'three' the pos x, pos y, and pos z settings will be used for their respective negative sides. If set to 'six', each side has independent controls and texture.

positive_x_active

Bool
default: True

Turns this direction on/off. Output is black if off.

positive_x_texture

String filename
default:

Filename that points to a texture .exr or .tx file (must be mip-mapped and tiled with maketx).

positive_y_active

Bool
default: True

Turns this direction on/off. Output is black if off.

positive_y_texture

String filename
default:

Filename that points to a texture .exr or .tx file (must be mip-mapped and tiled with maketx).

positive_z_active

Bool
default: True

Turns this direction on/off. Output is black if off.

positive_z_texture

String filename
default:

Filename that points to a texture .exr or .tx file (must be mip-mapped and tiled with maketx).

projection_matrix

Mat4d
default: [ [ 1, 0, 0, 0 ], [ 0, 1, 0, 0 ], [ 0, 0, 1, 0 ], [ 0, 0, 0, 1 ] ]

The transform to use for projection when 'projection_mode' is set to 'projection_matrix'

projection_mode

Int enum
  0 = “projector” (default)
  1 = “projection_matrix”
  2 = “TRS”

Source parameters to use for projection transform

projector

Node
default: None

The object whose transform to use for projection when 'projection_mode' is set to 'projector'

random_seed

Int
default: 8241

Seed for randomizing orientation, offset, and flip

randomize_flip

Bool
default: False

Random flipping in S or T for each active texture

randomize_offset

Bool
default: False

Random offset in S or T for each active texture

randomize_rotation

Bool
default: False

Random 2d rotation of each active texture

rotate

Vec3d
default: [ 0, 0, 0 ]

Rotation of the projection transform when 'projection_mode' is set to 'TRS'

rotation_order

Int enum
  0 = “xyz” (default)
  1 = “xzy”
  2 = “yxz”
  3 = “yzx”
  4 = “zxy”
  5 = “zyx”

Order in which to apply rotation transformations when 'projection_mode' is set to 'TRS'

scale

Vec3d
default: [ 1, 1, 1 ]

Scale of the projection transform when 'projection_mode' is set to 'TRS'

transition_width

Float
default: 0.5

Controls blending of per-axis projections. Valid range is 0.0 (no blending) to 1.0 (max blending)

translate

Vec3d
default: [ 0, 0, 0 ]

Translation of the projection transform when 'projection_mode' is set to 'TRS'