RandomNormalMap
Overview
RandomNormalMap generates a random hemisphere normal. If input is bound, the same random normal will be generated for regions with the same color. The example below uses a NoiseWorleyMap_v2 to generate random normal regions.
worleyMap = NoiseWorleyMap_v2("worleyMap") {
["output_mode"] = "cell id",
["frequency"] = 10.0,
}
randomNormalMap = RandomNormalMap("randomNormalMap") {
["input"] = bind(worleyMap),
}
Attribute Reference
General attributes
input
Rgb bindable
default: [ 1, 1, 1 ]
the input color used as a base seed to generate the random value
seed
Int
default: 0
additional seed added to input for random number generator