TransformNormalMap
Overview
TransformNormalMap transforms an input normal from tangent to render space or the other way around. Normal map nodes always output in render space so this would be useful for transforming regular maps which would also require an RgbToNormalMap.
Attribute Reference
Normal attributes
input_normal
      Vec3f bindable
      
      default: [ 0, 0, 1 ]
      
input normal in either tangent or render space
General attributes
decode_input_normal
      Bool
      
      default: True
      
decode the input normal if it's in tangent space [0,1] -> [-1,1]
transform
      Int enum
      
            0 = “tangent to render” (default)
            1 = “render to tangent”
      
transform to apply to the normals